Actions concerning the actor's possessions
Taking inventory , Taking , Removing it from , Dropping , Putting it on , Inserting it into , Eating
Actions which move the actor
Going , Entering , Exiting , Getting off
Actions concerning the actor's vision
Looking , Examining , Looking under , Searching , Consulting it about
Actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off
Actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for
Actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing
Actions which always do nothing unless rules intervene
Saying yes , Saying no , Burning , Waking up , Thinking , Smelling , Listening to , Tasting , Cutting , Jumping , Tying it to , Drinking , Saying sorry , Swearing obscenely , Swearing mildly , Swinging , Rubbing , Setting it to , Waving hands , Buying , Singing , Climbing , Sleeping
Actions which happen out of world
Quitting the game , Saving the game , Restoring the game , Restarting the game , Verifying the story file , Switching the story transcript on , Switching the story transcript off , Requesting the story file version , Requesting the score , Preferring abbreviated room descriptions , Preferring unabbreviated room descriptions , Preferring sometimes abbreviated room descriptions , Switching score notification on , Switching score notification off , Requesting the pronoun meanings
Actions defined by the extension Basic Help Menu
Asking for help [E1]
Actions defined by the extension Simple Chat
Finding responses to [E2] , Giving text for [E2] , Giving link to [E2] , Preparing [E2]
New actions defined in the source
Calming down , Parrying , Dodging , Retreating , Concentrating , Smashing , Becoming angry , Starting deadlier combat , Making bronze armour , Cursing , Shielding , Becoming gaseous , Summoning imps , Scouting , Firebombing , Needling , Determining , Sacrificing , Awaiting , Bringing up the skills menu , Listing the skills , Listing the usable skills , Swimming , Xyzzying , Throwing , Talking to , Showing the stats , Showing the enemy stats , Snuffing , Armageddon , Becoming skillful , Replenishing , Gaboodling , Gabeedling
Definitions of behaving randomly [E3] and acting fast can be found in the Kinds index.
Actions listed in red control the program simulating the fictional world, but do not affect that world. (What are actions? )
Commands available to the player
"[direction]" - Going
"a [thing]" - Attacking
"about" [E1] - Asking for help
"actions", a testing command not available in the final game
"adjust", same as "set"
"anger" - Becoming angry
"angry" - Becoming angry
"answer to [person]" - Talking to
"answer with [a person]" - Talking to
"answer [text] to [someone]" - Answering it that (reversed)
"armageddon" - Armageddon
"arthur" - Replenishing
"ask [someone] for [something]" - Asking it for
"ask [someone] about [text]" - Asking it about
"attach", same as "tie"
"attack [something]" - Attacking
"await [a number]" - Awaiting
"awake", same as "wake"
"awaken", same as "wake"
"bomb" - Firebombing
"break", same as "attack"
"brief" - Preferring sometimes abbreviated room descriptions
"bronze" - Making bronze armour
"bronze armour" - Making bronze armour
"burn [something]" - Burning
"buy [something]" - Buying
"c" - Concentrating
"calm" - Calming down
"calm down" - Calming down
"carry", same as "take"
"check", same as "examine"
"chop", same as "cut"
"clean", same as "rub"
"clear", same as "push"
"climb [something]" - Climbing
"climb up/over [something]" - Climbing
"close [something]" - Closing
"close off [something]" - Switching off
"close up [something]" - Closing
"concentrate" - Concentrating
"consult [something] on/about [text]" - Consulting it about
"cover", same as "close"
"crack", same as "attack"
"cross", same as "enter"
"curse [person]" - Cursing
"cut [something]" - Cutting
"deadlier combat" - Starting deadlier combat
"deexcite" - Gabeedling
"describe", same as "examine"
"destroy", same as "attack"
"det" - Determining
"determination" - Determining
"diagnose" - Showing the stats
"discard", same as "drop"
"display", same as "show"
"disrobe", same as "shed"
"dive" - Swimming
"do" - Dodging
"dodge" - Dodging
"doff", same as "shed"
"don", same as "wear"
"drag", same as "pull"
"drink [something]" - Drinking
"drop [things preferably held]" - Dropping
"drop [something preferably held] at/against/on/onto [something]" - Throwing it at
"drop [other things] on/onto [something]" - Putting it on
"drop [other things] in/into/down [something]" - Inserting it into
"dust", same as "rub"
"eat [something preferably held]" - Eating
"embrace", same as "kiss"
"enemies" - Showing the enemy stats
"enemy" - Showing the enemy stats
"enemy stats" - Showing the enemy stats
"enemy statistics" - Showing the enemy stats
"enter [something]" - Entering
"estats" - Showing the enemy stats
"examine [something]" - Examining
"excite" - Gaboodling
"exit" - Exiting
"fasten", same as "tie"
"feed", same as "give"
"feel", same as "touch"
"fight", same as "attack"
"fire bomb" - Firebombing
"firebomb" - Firebombing
"fix", same as "tie"
"gas" - Becoming gaseous
"gaseous" - Becoming gaseous
"gaseous form" - Becoming gaseous
"get out/off/up" - Exiting
"get [things]" - Taking
"get off [something]" - Getting off
"get in/into/on/onto [something]" - Entering
"get [things inside] from [something]" - Removing it from
"give [someone] [something preferably held]" - Giving it to (reversed)
"give [something preferably held] to [someone]" - Giving it to
"go" - Going
"go [direction]" - Going
"go [something]" - Entering
"go through [thing]" - Entering
"go behind [thing]" - Entering
"go into/in/inside/through [something]" - Entering
"hear [something]" - Listening to
"help" [E1] - Asking for help
"hint" [E1] - Asking for help
"hints" [E1] - Asking for help
"hit", same as "attack"
"hold", same as "take"
"hop", same as "jump"
"hug", same as "kiss"
"i", same as "inventory"
"imp" - Summoning imps
"imps" - Summoning imps
"info" [E1] - Asking for help
"insert [other things] in/into [something]" - Inserting it into
"inv", same as "inventory"
"inventory" - Taking inventory
"jump" - Jumping
"kill", same as "attack"
"kiss [someone]" - Kissing
"l", same as "look"
"leave", same as "go"
"light", same as "burn"
"list skill" - Listing the skills
"list skills" - Listing the skills
"listen" - Listening to
"listen to [something]" - Listening to
"lock [something] with [something preferably held]" - Locking it with
"long" - Preferring unabbreviated room descriptions
"look" - Looking
"look under [something]" - Looking under
"look inside/in/into/through [something]" - Searching
"look at [something]" - Examining
"look up [text] in [something]" - Consulting it about (reversed)
"menu" - Asking for help
"merlin" - Becoming skillful
"move", same as "push"
"murder", same as "attack"
"nap", same as "sleep"
"needle [a person]" - Needling
"no" - Saying no
"nod" - Saying yes
"normal" - Preferring sometimes abbreviated room descriptions
"notify" - Switching score notification on
"notify on" - Switching score notification on
"notify off" - Switching score notification off
"nouns" - Requesting the pronoun meanings
"offer", same as "give"
"open [something]" - Opening
"open [something] with [something preferably held]" - Unlocking it with
"out", same as "exit"
"p" - Parrying
"parry" - Parrying
"pay", same as "give"
"pick [things] up" - Taking
"pick up [things]" - Taking
"polish", same as "rub"
"present", same as "show"
"press", same as "push"
"pronouns" - Requesting the pronoun meanings
"prune", same as "cut"
"pull [something]" - Pulling
"punch", same as "attack"
"purchase", same as "buy"
"push [something]" - Pushing
"push [something] [direction]" - Pushing it to
"push [something] to [direction]" - Pushing it to
"put on [something preferably held]" - Wearing
"put [things preferably held] down" - Dropping
"put down [things preferably held]" - Dropping
"put [other things] on/onto [something]" - Putting it on
"put [other things] in/inside/into [something]" - Inserting it into
"q" - Quitting the game
"quit" - Quitting the game
"r" - Retreating
"read [something]" - Examining
"read about [text] in [something]" - Consulting it about (reversed)
"read [text] in [something]" - Consulting it about (reversed)
"relations", a testing command not available in the final game
"remove [something preferably held]" - Taking off
"remove [things inside] from [something]" - Removing it from
"restart" - Restarting the game
"restore" - Restoring the game
"retreat" - Retreating
"rotate", same as "turn"
"rub [something]" - Rubbing
"run", same as "go"
"sacrifice [a number]" - Sacrificing
"save" - Saving the game
"say", same as "answer"
"scale", same as "climb"
"scenes", a testing command not available in the final game
"score" - Requesting the score
"scout [a direction]" - Scouting
"screw", same as "turn"
"script" - Switching the story transcript on
"script on" - Switching the story transcript on
"script off" - Switching the story transcript off
"scrub", same as "rub"
"search [something]" - Searching
"set [something] to [text]" - Setting it to
"shed [something preferably held]" - Taking off
"shield" - Shielding
"shift", same as "push"
"shine", same as "rub"
"short" - Preferring abbreviated room descriptions
"shout", same as "answer"
"show stats" - Showing the stats
"show [someone] [something preferably held]" - Showing it to (reversed)
"show [something preferably held] to [someone]" - Showing it to
"showme", a testing command not available in the final game
"shut", same as "close"
"sing" - Singing
"sip", same as "drink"
"sit on/in/inside [something]" - Entering
"sit on top of [something]" - Entering
"skills" - Bringing up the skills menu
"skip", same as "jump"
"sleep" - Sleeping
"slice", same as "cut"
"smash [something]" - Smashing
"smell" - Smelling
"smell [something]" - Smelling
"sniff", same as "smell"
"snuff all" - Armageddon
"snuff [a person]" - Snuffing
"sorry" - Saying sorry
"speak", same as "answer"
"squash", same as "squeeze"
"squeeze [something]" - Squeezing
"stand" - Exiting
"stand up" - Exiting
"stand on [something]" - Entering
"statistics" - Showing the stats
"stats" - Showing the stats
"summon imps" - Summoning imps
"summon imp" - Summoning imps
"superbrief" - Preferring abbreviated room descriptions
"swallow", same as "drink"
"sweep", same as "rub"
"swim" - Swimming
"swing [something]" - Swinging
"swing on [something]" - Swinging
"switch [something]" - Switching on
"switch off [something]" - Switching off
"switch [something] off" - Switching off
"switch [something] on" - Switching on
"switch on [something]" - Switching on
"t [a person]" - Talking to
"t to [a person]" - Talking to
"t to [a person] about [text]" - Telling it about
"t to [a person] [text]" - Telling it about
"t [a person] about [text]" - Telling it about
"t [a person] [text]" - Telling it about
"take inventory" - Taking inventory
"take [things]" - Taking
"take off [something]" - Taking off
"take [things inside] off [something]" - Removing it from
"take [things inside] from [something]" - Removing it from
"talk to [person]" - Talking to
"talk with [person]" - Talking to
"talk to [a person] about [text]" - Telling it about
"talk to [a person] [text]" - Telling it about
"taste [something]" - Tasting
"tell [someone] about [text]" - Telling it about
"test", a testing command not available in the final game
"think" - Thinking
"throw [a thing]" - Throwing
"thump", same as "attack"
"tie [something] to [something]" - Tying it to
"torture", same as "attack"
"touch [something]" - Touching
"transcript" - Switching the story transcript on
"transcript on" - Switching the story transcript on
"transcript off" - Switching the story transcript off
"turn [something]" - Turning
"turn off [something]" - Switching off
"turn [something] off" - Switching off
"turn on [something]" - Switching on
"turn [something] on" - Switching on
"twist", same as "turn"
"uncover", same as "open"
"unlock [something] with [something preferably held]" - Unlocking it with
"unscrew", same as "turn"
"unwrap", same as "open"
"usable skills" - Listing the usable skills
"use skill" - Listing the usable skills
"use skills" - Listing the usable skills
"verbose" - Preferring unabbreviated room descriptions
"verify" - Verifying the story file
"version" - Requesting the story file version
"wait" - Waiting
"wake" - Waking up
"wake up" - Waking up
"wake [someone]" - Waking
"wake up [someone]" - Waking
"wake [someone] up" - Waking
"walk", same as "go"
"watch", same as "examine"
"wave" - Waving hands
"wave [something]" - Waving
"wear [something preferably held]" - Wearing
"wipe", same as "rub"
"wreck", same as "attack"
"x", same as "examine"
"xyzzy" - Xyzzying
"y", same as "yes"
"yes" - Saying yes
"z", same as "wait"
[E1]. Defined in Basic Help Menu by Emily Short
[E2]. Defined in Simple Chat by Mark Tilford
[E3]. Defined in Dice-lock by S John Ross